There is no way to see diffuse color in viewport while in texture mode.Then after selecting poligons in edit mode and asigning second material to them, to preview both textures from two materilas at the sime time, I have to dubleclick Bitmap Buffer node of second material while still in edit mode. If I want to asign two diferent materilas to one object, I must asign first one to whole object and dubleclick Bitmap Buffer node (after that I can preview texture from first materlial in viewport).If I want to asign same material to diferent object i have to dubleclick bitmap buffer node again.Everytime I want to preview texture in viewport, I must dubleclick Bitmap Buffer, otherwise it wont show up.I can preview textures in "Texture" mode, but there is a few problems with it: In Cycles you can preview whole shading tree in material mode. Hi, why textures are not visible in viewport while in "material" shading mode ? It just all black if there is no light source in the scene, or just viewport color from material are visible, but no textures.
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